14 #ifndef MOUSEINTERFACENODE_H 15 #define MOUSEINTERFACENODE_H 37 void require_button(
const ButtonHandle &button,
bool is_down);
39 void clear_all_buttons();
44 bool &required_buttons_match);
55 int _button_events_input;
61 static void init_type() {
62 DataNode::init_type();
64 DataNode::get_class_type());
67 return get_class_type();
69 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
The fundamental type of node for the data graph.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the base class for some classes that monitor the mouse and keyboard input and perform some ac...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Encapsulates the data generated from (or sent into) any particular DataNode.