24 #ifdef NOTIFY_DEBUG //[ 26 #define movies_debug(msg) \ 27 if (movies_cat.is_debug()) { \ 28 movies_cat->debug() << msg << std::endl; \ 32 #define movies_debug(msg) ((void)0); 46 explicit MovieAudio(
const std::string &name =
"Blank Audio");
51 INLINE
const Filename &get_filename()
const;
52 MAKE_PROPERTY(filename, get_filename);
61 static void init_type() {
62 TypedWritableReferenceCount::init_type();
64 TypedWritableReferenceCount::get_class_type());
67 return get_class_type();
69 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A base class for all things which can have a name.
The name of a file, such as a texture file or an Egg file.
A MovieAudio is actually any source that provides a sequence of audio samples.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A base class for things which need to inherit from both TypedWritable and from ReferenceCount.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
A MovieAudio is actually any source that provides a sequence of audio samples.