PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "pandaNode.h"
#include "renderState.h"
#include "transformState.h"
#include "renderModeAttrib.h"
#include "transparencyAttrib.h"
#include "logicOpAttrib.h"
#include "nodePathComponent.h"
#include "pointerTo.h"
#include "referenceCount.h"
#include "pnotify.h"
#include "typedObject.h"
#include "pta_float.h"
#include "pta_double.h"
#include "pta_LMatrix4.h"
#include "pta_LMatrix3.h"
#include "pta_LVecBase4.h"
#include "pta_LVecBase3.h"
#include "pta_LVecBase2.h"
#include "stl_compares.h"
#include "shaderInput.h"
#include "textureCollection.h"
#include "textureStageCollection.h"
#include "nodePath.I"
Go to the source code of this file.
Classes | |
class | NodePath |
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level interface for manipulating the scene graph. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &out, const NodePath &node_path) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file nodePath.h.