Panda3D
nodeVertexTransform.I
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file nodeVertexTransform.I
10  * @author drose
11  * @date 2007-02-22
12  */
13 
14 /**
15  * Returns the PandaNode whose transform supplies this object.
16  */
17 INLINE const PandaNode *NodeVertexTransform::
18 get_node() const {
19  return _node;
20 }
21 
22 /**
23  * Returns the VertexTransform object whose matrix will be composed with the
24  * result of this node's transform.
25  */
26 INLINE const VertexTransform *NodeVertexTransform::
27 get_prev() const {
28  return _prev;
29 }
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
This is an abstract base class that holds a pointer to some transform, computed in some arbitrary way...