29 audio_info(
"NullAudioManager");
43 bool NullAudioManager::
52 get_sound(
const Filename &,
bool positional,
int mode) {
53 return get_null_sound();
60 get_sound(
MovieAudio *sound,
bool positional,
int mode) {
61 return get_null_sound();
67 void NullAudioManager::
75 void NullAudioManager::
83 void NullAudioManager::
84 set_cache_limit(
unsigned int) {
91 unsigned int NullAudioManager::
92 get_cache_limit()
const {
100 void NullAudioManager::
101 set_volume(PN_stdfloat) {
108 PN_stdfloat NullAudioManager::
116 void NullAudioManager::
117 set_play_rate(PN_stdfloat) {
124 PN_stdfloat NullAudioManager::
125 get_play_rate()
const {
132 void NullAudioManager::
140 bool NullAudioManager::
148 void NullAudioManager::
149 set_concurrent_sound_limit(
unsigned int) {
156 unsigned int NullAudioManager::
157 get_concurrent_sound_limit()
const {
164 void NullAudioManager::
165 reduce_sounds_playing_to(
unsigned int) {
172 void NullAudioManager::
180 void NullAudioManager::
181 audio_3d_set_listener_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz, PN_stdfloat fx, PN_stdfloat fy, PN_stdfloat fz, PN_stdfloat ux, PN_stdfloat uy, PN_stdfloat uz) {
188 void NullAudioManager::
189 audio_3d_get_listener_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz, PN_stdfloat *fx, PN_stdfloat *fy, PN_stdfloat *fz, PN_stdfloat *ux, PN_stdfloat *uy, PN_stdfloat *uz) {
196 void NullAudioManager::
197 audio_3d_set_distance_factor(PN_stdfloat factor) {
204 PN_stdfloat NullAudioManager::
205 audio_3d_get_distance_factor()
const {
213 void NullAudioManager::
214 audio_3d_set_doppler_factor(PN_stdfloat factor) {
221 PN_stdfloat NullAudioManager::
222 audio_3d_get_doppler_factor()
const {
230 void NullAudioManager::
231 audio_3d_set_drop_off_factor(PN_stdfloat factor) {
238 PN_stdfloat NullAudioManager::
239 audio_3d_get_drop_off_factor()
const {
The name of a file, such as a texture file or an Egg file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
A MovieAudio is actually any source that provides a sequence of audio samples.