22 static const string blank=
"";
33 NullAudioSound::~NullAudioSound() {
37 void NullAudioSound::play() {
41 void NullAudioSound::stop() {
45 void NullAudioSound::set_loop(
bool) {
49 bool NullAudioSound::get_loop()
const {
53 void NullAudioSound::set_loop_count(
unsigned long) {
57 unsigned long NullAudioSound::get_loop_count()
const {
61 void NullAudioSound::set_time(PN_stdfloat) {
65 PN_stdfloat NullAudioSound::get_time()
const {
69 void NullAudioSound::set_volume(PN_stdfloat) {
73 PN_stdfloat NullAudioSound::get_volume()
const {
77 void NullAudioSound::set_balance(PN_stdfloat) {
81 PN_stdfloat NullAudioSound::get_balance()
const {
85 void NullAudioSound::set_play_rate(PN_stdfloat) {
89 PN_stdfloat NullAudioSound::get_play_rate()
const {
93 void NullAudioSound::set_active(
bool) {
97 bool NullAudioSound::get_active()
const {
101 void NullAudioSound::set_finished_event(
const string& event) {
105 const string& NullAudioSound::get_finished_event()
const {
109 const string& NullAudioSound::get_name()
const {
113 PN_stdfloat NullAudioSound::length()
const {
117 void NullAudioSound::set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz) {
121 void NullAudioSound::get_3d_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz) {
125 void NullAudioSound::set_3d_min_distance(PN_stdfloat dist) {
129 PN_stdfloat NullAudioSound::get_3d_min_distance()
const {
134 void NullAudioSound::set_3d_max_distance(PN_stdfloat dist) {
138 PN_stdfloat NullAudioSound::get_3d_max_distance()
const {
143 AudioSound::SoundStatus NullAudioSound::status()
const {
144 return AudioSound::READY;
NullAudioSound()
All of these functions are just stubs.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.