Panda3D
physicsObjectCollection.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physicsObjectCollection.h
10  * @author joswilso
11  * @date 2006-07-12
12  */
13 
14 #ifndef PHYSICSOBJECTCOLLECTION_H
15 #define PHYSICSOBJECTCOLLECTION_H
16 
17 #include "pandabase.h"
18 #include "physicsObject.h"
19 #include "pointerToArray.h"
20 
21 /**
22  * This is a set of zero or more PhysicsObjects. It's handy for returning
23  * from functions that need to return multiple PhysicsObjects.
24  */
25 class EXPCL_PANDA_PHYSICS PhysicsObjectCollection {
26 PUBLISHED:
29  void operator = (const PhysicsObjectCollection &copy);
30  INLINE ~PhysicsObjectCollection();
31 
32  void add_physics_object(PT(PhysicsObject) physics_object);
33  bool remove_physics_object(PT(PhysicsObject) physics_object);
34  void add_physics_objects_from(const PhysicsObjectCollection &other);
35  void remove_physics_objects_from(const PhysicsObjectCollection &other);
36  void remove_duplicate_physics_objects();
37  bool has_physics_object(PT(PhysicsObject) physics_object) const;
38  void clear();
39 
40  bool is_empty() const;
41  int get_num_physics_objects() const;
42  PT(PhysicsObject) get_physics_object(int index) const;
43  MAKE_SEQ(get_physics_objects, get_num_physics_objects, get_physics_object);
44  PT(PhysicsObject) operator [] (int index) const;
45  int size() const;
46  INLINE void operator += (const PhysicsObjectCollection &other);
47  INLINE PhysicsObjectCollection operator + (const PhysicsObjectCollection &other) const;
48 
49  void output(std::ostream &out) const;
50  void write(std::ostream &out, int indent_level = 0) const;
51 
52 private:
53  typedef PTA(PT(PhysicsObject)) PhysicsObjects;
54  PhysicsObjects _physics_objects;
55 };
56 
57 /*
58 INLINE ostream &operator << (ostream &out, const PhysicsObjectCollection &col) {
59  col.output(out);
60  return out;
61 }
62 */
64 
65 #endif
A body on which physics will be applied.
Definition: physicsObject.h:27
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a set of zero or more PhysicsObjects.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.