14 #ifndef PHYSXBOXCONTROLLER_H 15 #define PHYSXBOXCONTROLLER_H 32 void set_extents(
const LVector3f &extents);
33 LVector3f get_extents()
const;
36 INLINE NxController *ptr()
const {
return (NxController *)_ptr; };
38 void link(NxController *controllerPtr);
42 NxBoxController *_ptr;
48 static void init_type() {
49 PhysxController::init_type();
51 PhysxController::get_class_type());
54 return get_class_type();
58 return get_class_type();
67 #endif // PHYSXBOXCONTROLLER_H PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Box character controller.
Abstract base class for character controllers.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.