Panda3D
physxCapsuleShape.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physxCapsuleShape.h
10  * @author enn0x
11  * @date 2009-09-16
12  */
13 
14 #ifndef PHYSXCAPSULESHAPE_H
15 #define PHYSXCAPSULESHAPE_H
16 
17 #include "pandabase.h"
18 #include "luse.h"
19 
20 #include "physxShape.h"
21 #include "physx_includes.h"
22 
24 
25 /**
26  * A capsule shaped collision detection primitive, also known as a line swept
27  * sphere. 'radius' is the radius of the capsule's hemispherical ends and its
28  * trunk. 'height' is the distance between the two hemispherical ends of the
29  * capsule. The height is along the capsule's Y axis. Each shape is owned by
30  * an actor that it is attached to.
31  *
32  * An instance can be created by calling the createShape() method of the
33  * PhysxActor object that should own it, with a PhysxCapsuleShapeDesc object
34  * as the parameter, or by adding the shape descriptor into the PhysxActorDesc
35  * class before creating the actor.
36  *
37  * The shape is deleted by calling release() on the shape itself.
38  */
39 class EXPCL_PANDAPHYSX PhysxCapsuleShape : public PhysxShape {
40 
41 PUBLISHED:
42  INLINE PhysxCapsuleShape();
43  INLINE ~PhysxCapsuleShape();
44 
45  void save_to_desc(PhysxCapsuleShapeDesc &shapeDesc) const;
46 
47  void set_radius(float radius);
48  void set_height(float height);
49 
50  float get_radius() const;
51  float get_height() const;
52 
53 public:
54  INLINE NxShape *ptr() const { return (NxShape *)_ptr; };
55 
56  void link(NxShape *shapePtr);
57  void unlink();
58 
59 private:
60  NxCapsuleShape *_ptr;
61 
62 public:
63  static TypeHandle get_class_type() {
64  return _type_handle;
65  }
66  static void init_type() {
67  PhysxShape::init_type();
68  register_type(_type_handle, "PhysxCapsuleShape",
69  PhysxShape::get_class_type());
70  }
71  virtual TypeHandle get_type() const {
72  return get_class_type();
73  }
74  virtual TypeHandle force_init_type() {
75  init_type();
76  return get_class_type();
77  }
78 
79 private:
80  static TypeHandle _type_handle;
81 };
82 
83 #include "physxCapsuleShape.I"
84 
85 #endif // PHYSXCAPSULESHAPE_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Abstract base class for shapes.
Definition: physxShape.h:39
Descriptor class for PhysxCapsuleShape.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A capsule shaped collision detection primitive, also known as a line swept sphere.