17 INLINE PhysxCcdSkeletonDesc::
18 PhysxCcdSkeletonDesc() {
21 _desc.pointStrideBytes =
sizeof(NxVec3);
22 _desc.triangleStrideBytes = 3*
sizeof(NxU32);
23 _desc.points =
nullptr;
24 _desc.triangles =
nullptr;
33 INLINE PhysxCcdSkeletonDesc::
34 ~PhysxCcdSkeletonDesc() {
51 return _desc.isValid();
bool is_valid() const
Returns true if the descriptor is valid.