17 INLINE PhysxControllerShapeHit::
18 PhysxControllerShapeHit(
const NxControllerShapeHit &hit) :
27 get_controller()
const {
29 if (_hit.controller) {
54 INLINE LPoint3 PhysxControllerShapeHit::
55 get_world_pos()
const {
63 INLINE LVector3 PhysxControllerShapeHit::
64 get_world_normal()
const {
72 INLINE LVector3 PhysxControllerShapeHit::
81 INLINE PN_stdfloat PhysxControllerShapeHit::
84 return (PN_stdfloat)_hit.length;
Abstract base class for shapes.
static LPoint3f nxExtVec3_to_point3(const NxExtendedVec3 &p)
Converts from NxExtendedVec3 to LPoint3f.
Abstract base class for character controllers.
static LVector3f nxVec3_to_vec3(const NxVec3 &v)
Converts from NxVec3 to LVector3f.