14 #ifndef PHYSXCONTROLLERSHIT 15 #define PHYSXCONTROLLERSHIT 37 const NxControllersHit &_hit;
43 static void init_type() {
44 CallbackData::init_type();
46 CallbackData::get_class_type());
49 return get_class_type();
53 return get_class_type();
62 #endif // PHYSXCONTROLLERSHIT PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Abstract base class for character controllers.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.