14 #ifndef PHYSXFILESTREAM_H 15 #define PHYSXFILESTREAM_H 33 virtual NxU8 readByte()
const;
34 virtual NxU16 readWord()
const;
35 virtual NxU32 readDword()
const;
36 virtual float readFloat()
const;
37 virtual double readDouble()
const;
38 virtual void readBuffer(
void *buffer, NxU32 size)
const;
40 virtual NxStream &storeByte(NxU8 b);
41 virtual NxStream &storeWord(NxU16 w);
42 virtual NxStream &storeDword(NxU32 d);
43 virtual NxStream &storeFloat(NxReal f);
44 virtual NxStream &storeDouble(NxF64 f);
45 virtual NxStream &storeBuffer(
const void *buffer, NxU32 size);
57 #endif // PHYSXFILESTREAM_H PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The abstract base class for a file or directory within the VirtualFileSystem.
The name of a file, such as a texture file or an Egg file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.