14 #ifndef PHYSXVEHICLE_H 15 #define PHYSXVEHICLE_H 43 INLINE
void ls()
const;
44 INLINE
void ls(std::ostream &out,
int indent_level=0)
const;
53 void update_vehicle(
float dt);
64 static void init_type() {
65 PhysxObject::init_type();
67 PhysxObject::get_class_type());
70 return get_class_type();
74 return get_class_type();
83 #endif // PHYSXVEHICLE_H PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A scene is a collection of bodies, constraints, and effectors which can interact.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Actors are the main simulation objects.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.