23 QueuedConnectionManager::
    24 QueuedConnectionManager() {
    30 QueuedConnectionManager::
    31 ~QueuedConnectionManager() {
    48   return thing_available();
    68   return get_thing(connection);
    77 void QueuedConnectionManager::
    78 connection_reset(
const PT(
Connection) &connection, 
bool okflag) {
    79   ConnectionManager::connection_reset(connection, okflag);
    83   enqueue_unique_thing(connection);
 bool get_reset_connection(PT(Connection) &connection)
If a previous call to reset_connection_available() returned true, this function will return informati...
 
bool reset_connection_available() const
Returns true if one of the readers/writers/listeners reported a connection reset recently.
 
This is the implementation of a family of things that queue up their return values for later retrieva...
 
Represents a single TCP or UDP socket for input or output.
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.