23 QueuedConnectionManager::
24 QueuedConnectionManager() {
30 QueuedConnectionManager::
31 ~QueuedConnectionManager() {
48 return thing_available();
68 return get_thing(connection);
77 void QueuedConnectionManager::
78 connection_reset(
const PT(
Connection) &connection,
bool okflag) {
79 ConnectionManager::connection_reset(connection, okflag);
83 enqueue_unique_thing(connection);
bool get_reset_connection(PT(Connection) &connection)
If a previous call to reset_connection_available() returned true, this function will return informati...
bool reset_connection_available() const
Returns true if one of the readers/writers/listeners reported a connection reset recently.
This is the implementation of a family of things that queue up their return values for later retrieva...
Represents a single TCP or UDP socket for input or output.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.