PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "renderAttrib.h"
#include "nodeCachedReferenceCount.h"
#include "pointerTo.h"
#include "pvector.h"
#include "updateSeq.h"
#include "pStatCollector.h"
#include "renderModeAttrib.h"
#include "texMatrixAttrib.h"
#include "geomMunger.h"
#include "weakPointerTo.h"
#include "lightReMutex.h"
#include "lightMutex.h"
#include "deletedChain.h"
#include "simpleHashMap.h"
#include "cacheStats.h"
#include "renderAttribRegistry.h"
#include "renderState.I"
Go to the source code of this file.
Classes | |
class | RenderState |
This represents a unique collection of RenderAttrib objects that correspond to a particular renderable state. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &out, const RenderState &state) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file renderState.h.