PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "adaptiveLru.h"
#include "simpleLru.h"
#include "samplerState.h"
#include "savedContext.h"
#include "samplerContext.I"
Go to the source code of this file.
Classes | |
class | SamplerContext |
This is a special class object that holds a handle to the sampler state object given by the graphics back-end for a particular combination of texture sampling settings. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &out, const SamplerContext &context) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file samplerContext.h.