33 int SceneGraphAnalyzer::
34 get_num_nodes()
const {
41 int SceneGraphAnalyzer::
42 get_num_instances()
const {
43 return _num_instances;
49 int SceneGraphAnalyzer::
50 get_num_transforms()
const {
51 return _num_transforms;
57 int SceneGraphAnalyzer::
58 get_num_nodes_with_attribs()
const {
59 return _num_nodes_with_attribs;
65 int SceneGraphAnalyzer::
66 get_num_lod_nodes()
const {
67 return _num_lod_nodes;
73 int SceneGraphAnalyzer::
74 get_num_geom_nodes()
const {
75 return _num_geom_nodes;
81 int SceneGraphAnalyzer::
82 get_num_geoms()
const {
89 int SceneGraphAnalyzer::
90 get_num_geom_vertex_datas()
const {
91 return _num_geom_vertex_datas;
97 int SceneGraphAnalyzer::
98 get_num_geom_vertex_formats()
const {
99 return _num_geom_vertex_formats;
105 size_t SceneGraphAnalyzer::
106 get_vertex_data_size()
const {
107 return _vertex_data_size;
113 int SceneGraphAnalyzer::
114 get_num_vertices()
const {
115 return _num_vertices;
121 int SceneGraphAnalyzer::
122 get_num_normals()
const {
129 int SceneGraphAnalyzer::
130 get_num_colors()
const {
137 int SceneGraphAnalyzer::
138 get_num_texcoords()
const {
139 return _num_texcoords;
145 int SceneGraphAnalyzer::
146 get_num_tris()
const {
153 int SceneGraphAnalyzer::
154 get_num_lines()
const {
161 int SceneGraphAnalyzer::
162 get_num_points()
const {
169 int SceneGraphAnalyzer::
170 get_num_patches()
const {
178 int SceneGraphAnalyzer::
179 get_num_individual_tris()
const {
180 return _num_individual_tris;
186 int SceneGraphAnalyzer::
187 get_num_tristrips()
const {
188 return _num_tristrips;
194 int SceneGraphAnalyzer::
195 get_num_triangles_in_strips()
const {
196 return _num_triangles_in_strips;
202 int SceneGraphAnalyzer::
203 get_num_trifans()
const {
210 int SceneGraphAnalyzer::
211 get_num_triangles_in_fans()
const {
212 return _num_triangles_in_fans;
218 int SceneGraphAnalyzer::
219 get_num_vertices_in_patches()
const {
220 return _num_vertices_in_patches;
227 size_t SceneGraphAnalyzer::
228 get_texture_bytes()
const {
229 return _texture_bytes;
236 int SceneGraphAnalyzer::
237 get_num_long_normals()
const {
238 return _num_long_normals;
244 int SceneGraphAnalyzer::
245 get_num_short_normals()
const {
246 return _num_short_normals;
252 PN_stdfloat SceneGraphAnalyzer::
253 get_total_normal_length()
const {
254 return _total_normal_length;
void set_lod_mode(LodMode lod_mode)
Specifies the mode in which LODNodes are analyzed.
LodMode get_lod_mode(LodMode lod_mode) const
Returns the mode in which LODNodes are analyzed.