PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "typedWritableReferenceCount.h"
#include "namable.h"
#include "geomEnums.h"
#include "graphicsStateGuardianBase.h"
#include "factoryParams.h"
#include "vector_uchar.h"
#include "shaderBuffer.I"
Go to the source code of this file.
Classes | |
class | ShaderBuffer |
This is a generic buffer object that lives in graphics memory. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &out, const ShaderBuffer &m) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file shaderBuffer.h.