This is a generic buffer object that lives in graphics memory. More...
#include "shaderBuffer.h"
Public Member Functions | |
ShaderBuffer (const std::string &name, uint64_t size, UsageHint usage_hint) | |
Creates an uninitialized buffer object with the given size. More... | |
ShaderBuffer (const std::string &name, vector_uchar initial_data, UsageHint usage_hint) | |
Creates a buffer object initialized with the given data. More... | |
~ShaderBuffer () | |
Destructor. More... | |
virtual TypeHandle | force_init_type () |
uint64_t | get_data_size_bytes () const |
const unsigned char * | get_initial_data () const |
Returns a pointer to the initial buffer data, or NULL if not specified. More... | |
virtual TypeHandle | get_type () const |
UsageHint | get_usage_hint () const |
bool | is_prepared (PreparedGraphicsObjects *prepared_objects) const |
Returns true if the data has already been prepared or enqueued for preparation on the indicated GSG, false otherwise. More... | |
virtual void | output (std::ostream &out) const |
void | prepare (PreparedGraphicsObjects *prepared_objects) |
Indicates that the data should be enqueued to be prepared in the indicated prepared_objects at the beginning of the next frame. More... | |
BufferContext * | prepare_now (PreparedGraphicsObjects *prepared_objects, GraphicsStateGuardianBase *gsg) |
Creates a context for the data on the particular GSG, if it does not already exist. More... | |
bool | release (PreparedGraphicsObjects *prepared_objects) |
Frees the data context only on the indicated object, if it exists there. More... | |
int | release_all () |
Frees the context allocated on all objects for which the data has been declared. More... | |
virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
Writes the contents of this object to the datagram for shipping out to a Bam file. More... | |
Public Member Functions inherited from TypedWritableReferenceCount | |
TypedWritableReferenceCount (const TypedWritableReferenceCount ©) | |
virtual ReferenceCount * | as_reference_count () |
Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More... | |
void | operator= (const TypedWritableReferenceCount ©) |
Public Member Functions inherited from TypedWritable | |
TypedWritable (const TypedWritable ©) | |
virtual int | complete_pointers (TypedWritable **p_list, BamReader *manager) |
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More... | |
vector_uchar | encode_to_bam_stream () const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
bool | encode_to_bam_stream (vector_uchar &data, BamWriter *writer=nullptr) const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
virtual void | finalize (BamReader *manager) |
Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More... | |
UpdateSeq | get_bam_modified () const |
Returns the current bam_modified counter. More... | |
void | mark_bam_modified () |
Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
void | operator= (const TypedWritable ©) |
virtual bool | require_fully_complete () const |
Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More... | |
virtual void | update_bam_nested (BamWriter *manager) |
Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More... | |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Public Member Functions inherited from Namable | |
Namable (const std::string &initial_name="") | |
void | clear_name () |
Resets the Namable's name to empty. More... | |
const std::string & | get_name () const |
bool | has_name () const |
Returns true if the Namable has a nonempty name set, false if the name is empty. More... | |
void | output (std::ostream &out) const |
Outputs the Namable. More... | |
void | set_name (const std::string &name) |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
static void | register_with_read_factory () |
Tells the BamReader how to create objects of type ParamValue. More... | |
Static Public Member Functions inherited from TypedWritableReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
static | PT (TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data |
Static Public Member Functions inherited from TypedWritable | |
static bool | decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr) |
Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts the single object on those bytes. More... | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from Namable | |
static TypeHandle | get_class_type () |
static void | init_type () |
Public Attributes | |
get_data_size_bytes | |
Returns the buffer size in bytes. More... | |
get_usage_hint | |
Returns the buffer usage hint. More... | |
Public Attributes inherited from TypedWritableReferenceCount | |
static BamReader * | reader = nullptr) |
Public Attributes inherited from TypedObject | |
get_type | |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
Public Attributes inherited from Namable | |
get_name | |
set_name | |
Friends | |
class | PreparedGraphicsObjects |
Additional Inherited Members | |
Public Types inherited from GeomEnums | |
enum | AnimationType { AT_none, AT_panda, AT_hardware } |
enum | Contents { C_other, C_point, C_clip_point, C_vector, C_texcoord, C_color, C_index, C_morph_delta, C_matrix, C_normal } |
enum | GeomRendering { GR_indexed_point = 0x00001, GR_indexed_other = 0x10000, GR_indexed_bits = 0x10001, GR_point = 0x00002, GR_point_uniform_size = 0x00004, GR_per_point_size = 0x00008, GR_point_perspective = 0x00010, GR_point_aspect_ratio = 0x00020, GR_point_scale = 0x00040, GR_point_rotate = 0x00080, GR_point_sprite = 0x00100, GR_point_sprite_tex_matrix = 0x00200, GR_point_bits = 0x003fe, GR_triangle_strip = 0x00400, GR_triangle_fan = 0x00800, GR_line_strip = 0x01000, GR_composite_bits = 0x01c00, GR_strip_cut_index = 0x20000, GR_flat_first_vertex = 0x02000, GR_flat_last_vertex = 0x04000, GR_shade_model_bits = 0x06000, GR_render_mode_wireframe = 0x40000, GR_render_mode_point = 0x80000, GR_adjacency = 0x100000 } |
enum | NumericType { NT_uint8, NT_uint16, NT_uint32, NT_packed_dcba, NT_packed_dabc, NT_float32, NT_float64, NT_stdfloat, NT_int8, NT_int16, NT_int32, NT_packed_ufloat } |
enum | PrimitiveType { PT_none, PT_polygons, PT_lines, PT_points, PT_patches } |
enum | ShadeModel { SM_uniform, SM_smooth, SM_flat_first_vertex, SM_flat_last_vertex } |
enum | UsageHint { UH_client, UH_stream, UH_dynamic, UH_static, UH_unspecified } |
Static Public Attributes inherited from TypedWritable | |
static TypedWritable *const | Null = nullptr |
This is a generic buffer object that lives in graphics memory.
Definition at line 33 of file shaderBuffer.h.
ShaderBuffer::~ShaderBuffer | ( | ) |
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inlineexplicit |
Creates an uninitialized buffer object with the given size.
For now, these parameters cannot be modified, but this may change in the future.
Definition at line 19 of file shaderBuffer.I.
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inlineexplicit |
Creates a buffer object initialized with the given data.
For now, these parameters cannot be modified, but this may change in the future.
Definition at line 30 of file shaderBuffer.I.
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inline |
Returns a pointer to the initial buffer data, or NULL if not specified.
Definition at line 63 of file shaderBuffer.I.
bool ShaderBuffer::is_prepared | ( | PreparedGraphicsObjects * | prepared_objects | ) | const |
Returns true if the data has already been prepared or enqueued for preparation on the indicated GSG, false otherwise.
Definition at line 53 of file shaderBuffer.cxx.
References PreparedGraphicsObjects::is_shader_buffer_queued().
void ShaderBuffer::prepare | ( | PreparedGraphicsObjects * | prepared_objects | ) |
Indicates that the data should be enqueued to be prepared in the indicated prepared_objects at the beginning of the next frame.
This will ensure the data is already loaded into the GSG if it is expected to be rendered soon.
Use this function instead of prepare_now() to preload datas from a user interface standpoint.
Definition at line 44 of file shaderBuffer.cxx.
References PreparedGraphicsObjects::enqueue_shader_buffer().
BufferContext * ShaderBuffer::prepare_now | ( | PreparedGraphicsObjects * | prepared_objects, |
GraphicsStateGuardianBase * | gsg | ||
) |
Creates a context for the data on the particular GSG, if it does not already exist.
Returns the new (or old) BufferContext. This assumes that the GraphicsStateGuardian is the currently active rendering context and that it is ready to accept new datas. If this is not necessarily the case, you should use prepare() instead.
Normally, this is not called directly except by the GraphicsStateGuardian; a data does not need to be explicitly prepared by the user before it may be rendered.
Definition at line 77 of file shaderBuffer.cxx.
References PreparedGraphicsObjects::prepare_shader_buffer_now().
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static |
Tells the BamReader how to create objects of type ParamValue.
Definition at line 175 of file shaderBuffer.cxx.
References BamReader::get_factory(), and Factory< Type >::register_factory().
bool ShaderBuffer::release | ( | PreparedGraphicsObjects * | prepared_objects | ) |
Frees the data context only on the indicated object, if it exists there.
Returns true if it was released, false if it had not been prepared.
Definition at line 100 of file shaderBuffer.cxx.
References PreparedGraphicsObjects::dequeue_shader_buffer(), and PreparedGraphicsObjects::release_shader_buffer().
int ShaderBuffer::release_all | ( | ) |
Frees the context allocated on all objects for which the data has been declared.
Returns the number of contexts which have been freed.
Definition at line 120 of file shaderBuffer.cxx.
References PreparedGraphicsObjects::release_shader_buffer().
Referenced by ~ShaderBuffer().
Writes the contents of this object to the datagram for shipping out to a Bam file.
Reimplemented from TypedWritable.
Definition at line 184 of file shaderBuffer.cxx.
References Datagram::add_bool(), Datagram::add_string(), Datagram::add_uint64(), Datagram::add_uint8(), Datagram::append_data(), and PreparedGraphicsObjects::get_name().
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inline |
Returns the buffer size in bytes.
Definition at line 51 of file shaderBuffer.h.
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inline |
Returns the buffer usage hint.
Definition at line 52 of file shaderBuffer.h.