PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "pvector.h"
#include "baseParticleRenderer.h"
#include "baseParticle.h"
#include "texture.h"
#include "pointerTo.h"
#include "geom.h"
#include "geomVertexData.h"
#include "geomPoints.h"
#include "colorInterpolationManager.h"
#include "geomVertexWriter.h"
#include "textureCollection.h"
#include "nodePathCollection.h"
#include "vector_int.h"
#include "pStatCollector.h"
#include "spriteParticleRenderer.I"
Go to the source code of this file.
Classes | |
class | SpriteAnim |
Helper class used by SpriteParticleRenderer to keep track of its textures and their respective UVs and source types. More... | |
class | SpriteParticleRenderer |
Renders a particle system with high-speed nasty trick sprites. More... | |
class | SpriteWriter |
Helper class used by SpriteParticleRenderer to keep track of the various GeomVertexWriters associated with each geom created in SpriteParticleRenderer::init_geoms(). More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file spriteParticleRenderer.h.