34 INLINE
const Filename &get_fullpath()
const;
36 INLINE
bool is_valid()
const;
38 virtual void output(std::ostream &out)
const;
41 INLINE
const SpeedTree::CTreeRender *get_tree()
const;
42 INLINE SpeedTree::CTreeRender *modify_tree();
47 SpeedTree::CTreeRender _tree;
53 static void init_type() {
54 TypedReferenceCount::init_type();
56 TypedReferenceCount::get_class_type());
59 return get_class_type();
61 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
67 INLINE std::ostream &operator << (std::ostream &out,
const STTree &tree) {
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A base class for things which need to inherit from both TypedObject and from ReferenceCount.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void output(std::ostream &out) const
Outputs the Namable.
A base class for all things which can have a name.
The name of a file, such as a texture file or an Egg file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Interfaces with the SpeedTree library to render SpeedTree objects, especially trees,...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Encapsulates a single tree model in the SpeedTree library, as loaded from an SRT file.