26 noise(
double x,
double y,
double z) {
27 return noise(LVecBase3d(x, y, z));
34 noise(
const LVecBase3f &value) {
35 return (
float)
noise(value[0], value[1], value[2]);
43 return noise(x, y, z);
double operator()(double x, double y, double z)
Returns the noise function of the three inputs.
StackedPerlinNoise3()
Creates a StackedPerlinNoise3 object with no levels.
double noise(double x, double y, double z)
Returns the noise function of the three inputs.