void reset()
Resets the count to zero.
This represents a texture filename as it has been resized and copied to the map directory (e....
void report(std::ostream &out, int indent_level)
Reports the measured texture memory usage.
void add_placement(TexturePlacement *placement)
Adds the indicated TexturePlacement to the counter.
This corresponds to a particular assignment of a TextureImage with a PaletteGroup,...
This class is used to gather statistics on texture memory usage, etc.
This represents a single source texture that is referenced by one or more egg files.