PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "pandabase.h"
#include "internalName.h"
#include "pointerTo.h"
#include "typedWritableReferenceCount.h"
#include "updateSeq.h"
#include "luse.h"
#include "graphicsStateGuardianBase.h"
#include "textureStage.I"
Go to the source code of this file.
Classes | |
class | TextureStage |
Defines the properties of a named stage of the multitexture pipeline. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &out, const TextureStage &ts) |
EXPCL_PANDA_GOBJ std::ostream & | operator<< (std::ostream &out, TextureStage::Mode mode) |
EXPCL_PANDA_GOBJ std::ostream & | operator<< (std::ostream &out, TextureStage::CombineMode cm) |
EXPCL_PANDA_GOBJ std::ostream & | operator<< (std::ostream &out, TextureStage::CombineSource cs) |
EXPCL_PANDA_GOBJ std::ostream & | operator<< (std::ostream &out, TextureStage::CombineOperand co) |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file textureStage.h.