Panda3D
wglGraphicsWindow.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file wglGraphicsWindow.h
10  * @author drose
11  * @date 2002-12-20
12  */
13 
14 #ifndef WGLGRAPHICSWINDOW_H
15 #define WGLGRAPHICSWINDOW_H
16 
17 #include "pandabase.h"
18 #include "winGraphicsWindow.h"
19 
20 /**
21  * A single graphics window for rendering OpenGL under Microsoft Windows.
22  */
23 class EXPCL_PANDA_WGLDISPLAY wglGraphicsWindow : public WinGraphicsWindow {
24 public:
26  const std::string &name,
27  const FrameBufferProperties &fb_prop,
28  const WindowProperties &win_prop,
29  int flags,
31  GraphicsOutput *host);
32  virtual ~wglGraphicsWindow();
33 
34  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
35  virtual void end_frame(FrameMode mode, Thread *current_thread);
36 
37  virtual void begin_flip();
38  virtual void ready_flip();
39  virtual void end_flip();
40 
41 protected:
42  virtual void close_window();
43  virtual bool open_window();
44 
45 private:
46  void setup_colormap(const PIXELFORMATDESCRIPTOR &pixelformat);
47 
48 #ifdef NOTIFY_DEBUG
49  static void print_pfd(PIXELFORMATDESCRIPTOR *pfd, char *msg);
50 #endif
51 
52  HDC _hdc;
53  HPALETTE _colormap;
54 
55 public:
56  static TypeHandle get_class_type() {
57  return _type_handle;
58  }
59  static void init_type() {
60  WinGraphicsWindow::init_type();
61  register_type(_type_handle, "wglGraphicsWindow",
62  WinGraphicsWindow::get_class_type());
63  }
64  virtual TypeHandle get_type() const {
65  return get_class_type();
66  }
67  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
68 
69 private:
70  static TypeHandle _type_handle;
71 };
72 
73 #include "wglGraphicsWindow.I"
74 
75 #endif
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
virtual void begin_flip()
This function will be called within the draw thread after end_frame() has been called on all windows,...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An abstract base class for glGraphicsWindow and dxGraphicsWindow (and, in general,...
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
A single graphics window for rendering OpenGL under Microsoft Windows.
This is a base class for the various different classes that represent the result of a frame of render...
virtual void ready_flip()
This function will be called within the draw thread after end_frame() has been called on all windows,...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A thread; that is, a lightweight process.
Definition: thread.h:46
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.