Panda3D
aiWorld.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file aiWorld.h
10  * @author Deepak, John, Navin
11  * @date 2009-09-08
12  */
13 
14 #ifndef _AIWORLD_H
15 #define _AIWORLD_H
16 
17 #include "aiGlobals.h"
18 #include "aiCharacter.h"
19 #include "flock.h"
20 
21 class AICharacter;
22 class Flock;
23 
24 /**
25  * A class that implements the virtual AI world which keeps track of the AI
26  * characters active at any given time. It contains a linked list of AI
27  * characters, obstactle data and unique name for each character. It also
28  * updates each characters state. The AI characters can also be added to the
29  * world as flocks.
30  */
31 class EXPCL_PANDAAI AIWorld {
32  private:
33  typedef std::vector<PT(AICharacter)> AICharPool;
34  AICharPool _ai_char_pool;
35  NodePath _render;
36  public:
37  std::vector<NodePath> _obstacles;
38  typedef std::vector<Flock*> FlockPool;
39  FlockPool _flock_pool;
40  void remove_ai_char_from_flock(std::string name);
41 
42 PUBLISHED:
43  AIWorld(NodePath render);
44  ~AIWorld();
45 
46  void add_ai_char(AICharacter *ai_ch);
47  void remove_ai_char(std::string name);
48 
49  void add_flock(Flock *flock);
50  void flock_off(unsigned int flock_id);
51  void flock_on(unsigned int flock_id);
52  void remove_flock(unsigned int flock_id);
53  Flock get_flock(unsigned int flock_id);
54 
55  void add_obstacle(NodePath obstacle);
56  void remove_obstacle(NodePath obstacle);
57 
58  void print_list();
59  void update();
60 };
61 
62 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class is used to define the flock attributes and the AI characters which are part of the flock.
Definition: flock.h:26
A class that implements the virtual AI world which keeps track of the AI characters active at any giv...
Definition: aiWorld.h:31
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:161