Panda3D
auxSceneData.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file auxSceneData.h
10  * @author drose
11  * @date 2004-09-27
12  */
13 
14 #ifndef AUXSCENEDATA_H
15 #define AUXSCENEDATA_H
16 
17 #include "pandabase.h"
18 
19 #include "typedReferenceCount.h"
20 #include "clockObject.h"
21 
22 /**
23  * This is a base class for a generic data structure that can be attached per-
24  * instance to the camera, to store per-instance data that must be preserved
25  * over multiple frames.
26  *
27  * In particular, this is used to implement the FadeLODNode, which must
28  * remember during traversal at what point it is in the fade, separately for
29  * each instance and for each camera.
30  */
31 class EXPCL_PANDA_PGRAPH AuxSceneData : public TypedReferenceCount {
32 protected:
33  INLINE AuxSceneData(double duration = 0.0);
34 
35 PUBLISHED:
36  INLINE void set_duration(double duration);
37  INLINE double get_duration() const;
38 
39  INLINE void set_last_render_time(double render_time);
40  INLINE double get_last_render_time() const;
41 
42  INLINE double get_expiration_time() const;
43 
44  virtual void output(std::ostream &out) const;
45  virtual void write(std::ostream &out, int indent_level = 0) const;
46 
47 protected:
48  double _duration;
49  double _last_render_time;
50 
51 public:
52  static TypeHandle get_class_type() {
53  return _type_handle;
54  }
55  static void init_type() {
56  TypedReferenceCount::init_type();
57  register_type(_type_handle, "AuxSceneData",
58  TypedReferenceCount::get_class_type());
59  }
60  virtual TypeHandle get_type() const {
61  return get_class_type();
62  }
63  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
64 
65 private:
66  static TypeHandle _type_handle;
67 };
68 
69 INLINE std::ostream &operator << (std::ostream &out, const AuxSceneData &data);
70 
71 #include "auxSceneData.I"
72 
73 #endif
This is a base class for a generic data structure that can be attached per- instance to the camera,...
Definition: auxSceneData.h:31
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A base class for things which need to inherit from both TypedObject and from ReferenceCount.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81