14 #ifndef BINDANIMREQUEST 15 #define BINDANIMREQUEST 38 int hierarchy_match_flags,
42 virtual DoneStatus do_task();
46 int _hierarchy_match_flags;
53 static void init_type() {
54 ModelLoadRequest::init_type();
56 ModelLoadRequest::get_class_type());
59 return get_class_type();
61 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Specifies parameters that may be passed to the loader.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A convenient class for loading models from disk, in bam or egg format (or any of a number of other fo...
The name of a file, such as a texture file or an Egg file.
This class is used to define a subset of part names to apply to the PartBundle::bind_anim() operation...
This class object manages an asynchronous load-and-bind animation request, as issued through PartBund...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Controls the timing of a character animation.
A class object that manages a single asynchronous model load request.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.