14 #ifndef __BULLET_FILTER_CALLBACK_DATA_H__ 15 #define __BULLET_FILTER_CALLBACK_DATA_H__ 36 INLINE
void set_collide(
bool collide);
37 INLINE
bool get_collide()
const;
39 MAKE_PROPERTY(node_0, get_node_0);
40 MAKE_PROPERTY(node_1, get_node_1);
41 MAKE_PROPERTY(collide, get_collide, set_collide);
52 static void init_type() {
53 CallbackData::init_type();
55 CallbackData::get_class_type());
58 return get_class_type();
62 return get_class_type();
71 #endif // __BULLET_FILTER_CALLBACK_DATA_H__ A basic node of the scene graph or data graph.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.