14 #ifndef __BULLET_GHOST_NODE_H__ 15 #define __BULLET_GHOST_NODE_H__ 37 int get_num_overlapping_nodes()
const;
38 PandaNode *get_overlapping_node(
int idx)
const;
39 MAKE_SEQ(get_overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
41 MAKE_SEQ_PROPERTY(overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
44 virtual btCollisionObject *get_object()
const;
50 virtual void parents_changed();
51 virtual void transform_changed();
58 btPairCachingGhostObject *_ghost;
60 void do_transform_changed();
66 static void init_type() {
67 BulletBodyNode::init_type();
69 BulletBodyNode::get_class_type());
72 return get_class_type();
76 return get_class_type();
85 #endif // __BULLET_GHOST_NODE_H__ PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.