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CollisionTraverser Class Reference

This class manages the traversal through the scene graph to detect collisions. More...

#include "collisionTraverser.h"

Inheritance diagram for CollisionTraverser:
Namable MemoryBase

Public Member Functions

 CollisionTraverser (const std::string &name="ctrav")
 
void add_collider (const NodePath &collider, CollisionHandler *handler)
 Adds a new CollisionNode, representing an object that will be tested for collisions into other objects, along with the handler that will serve each detected collision. More...
 
void clear_colliders ()
 Completely empties the set of collision nodes and their associated handlers. More...
 
NodePath get_collider (int n) const
 
CollisionHandlerget_handler (const NodePath &collider) const
 Returns the handler that is currently assigned to serve the indicated collision node, or NULL if the node is not on the traverser's set of active nodes. More...
 
int get_num_colliders () const
 
bool get_respect_prev_transform () const
 
bool has_collider (const NodePath &collider) const
 Returns true if the indicated node is current in the set of nodes that will be tested each frame for collisions into other objects. More...
 
void output (std::ostream &out) const
 
bool remove_collider (const NodePath &collider)
 Removes the collider (and its associated handler) from the set of CollisionNodes that will be tested each frame for collisions into other objects. More...
 
void set_respect_prev_transform (bool flag)
 
void traverse (const NodePath &root)
 
void write (std::ostream &out, int indent_level) const
 
- Public Member Functions inherited from Namable
 Namable (const std::string &initial_name="")
 
void clear_name ()
 Resets the Namable's name to empty. More...
 
const std::string & get_name () const
 
bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty. More...
 
void output (std::ostream &out) const
 Outputs the Namable. More...
 
void set_name (const std::string &name)
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from Namable
static TypeHandle get_class_type ()
 
static void init_type ()
 

Public Attributes

 get_collider
 Returns the nth CollisionNode that has been added to the traverser via add_collider(). More...
 
 get_num_colliders
 Returns the number of CollisionNodes that have been added to the traverser via add_collider(). More...
 
 get_respect_prev_transform
 Returns the flag that indicates whether the prev_transform stored on a node is respected to calculate collisions. More...
 
 set_respect_prev_transform
 Sets the flag that indicates whether the prev_transform stored on a node (as updated via set_fluid_pos(), etc.) is respected to calculate collisions. More...
 
- Public Attributes inherited from Namable
 get_name
 
 set_name
 

Friends

class SortByColliderSort
 

Detailed Description

This class manages the traversal through the scene graph to detect collisions.

It holds ownership of a number of collider objects, each of which is a CollisionNode and an associated CollisionHandler.

When traverse() is called, it begins at the indicated root and detects all collisions with any of its collider objects against nodes at or below the indicated root, calling the appropriate CollisionHandler for each detected collision.

Definition at line 45 of file collisionTraverser.h.

Member Function Documentation

◆ add_collider()

void CollisionTraverser::add_collider ( const NodePath collider,
CollisionHandler handler 
)

Adds a new CollisionNode, representing an object that will be tested for collisions into other objects, along with the handler that will serve each detected collision.

Each CollisionNode may be served by only one handler at a time, but a given handler may serve many CollisionNodes.

The handler that serves a particular node may be changed from time to time by calling add_collider() again on the same node.

Definition at line 102 of file collisionTraverser.cxx.

◆ clear_colliders()

void CollisionTraverser::clear_colliders ( )

Completely empties the set of collision nodes and their associated handlers.

Definition at line 244 of file collisionTraverser.cxx.

◆ get_handler()

CollisionHandler * CollisionTraverser::get_handler ( const NodePath collider) const

Returns the handler that is currently assigned to serve the indicated collision node, or NULL if the node is not on the traverser's set of active nodes.

Definition at line 231 of file collisionTraverser.cxx.

◆ has_collider()

bool CollisionTraverser::has_collider ( const NodePath collider) const

Returns true if the indicated node is current in the set of nodes that will be tested each frame for collisions into other objects.

Definition at line 199 of file collisionTraverser.cxx.

◆ remove_collider()

bool CollisionTraverser::remove_collider ( const NodePath collider)

Removes the collider (and its associated handler) from the set of CollisionNodes that will be tested each frame for collisions into other objects.

Returns true if the definition was found and removed, false if it wasn't present to begin with.

Definition at line 158 of file collisionTraverser.cxx.

Member Data Documentation

◆ get_collider

NodePath CollisionTraverser::get_collider

Returns the nth CollisionNode that has been added to the traverser via add_collider().

Definition at line 60 of file collisionTraverser.h.

◆ get_num_colliders

int CollisionTraverser::get_num_colliders

Returns the number of CollisionNodes that have been added to the traverser via add_collider().

Definition at line 60 of file collisionTraverser.h.

◆ get_respect_prev_transform

bool CollisionTraverser::get_respect_prev_transform
inline

Returns the flag that indicates whether the prev_transform stored on a node is respected to calculate collisions.

See set_respect_prev_transform().

Definition at line 53 of file collisionTraverser.h.

◆ set_respect_prev_transform

void CollisionTraverser::set_respect_prev_transform
inline

Sets the flag that indicates whether the prev_transform stored on a node (as updated via set_fluid_pos(), etc.) is respected to calculate collisions.

If this is true, certain types of collision tests will be enhanced by the information about objects in motion. If this is false, objects are always considered to be static. The default is false.

Definition at line 53 of file collisionTraverser.h.


The documentation for this class was generated from the following files: