The abstract interface to a number of classes that decide what to do when a collision is detected. More...
#include "collisionHandler.h"
Public Member Functions | |
virtual void | add_entry (CollisionEntry *entry) |
Called between a begin_group() . More... | |
virtual void | begin_group () |
Will be called by the CollisionTraverser before a new traversal is begun. More... | |
virtual bool | end_group () |
Called by the CollisionTraverser at the completion of all collision detections for this traversal. More... | |
virtual TypeHandle | force_init_type () |
virtual TypeHandle | get_type () const |
void | set_root (const NodePath &root) |
Sets the root of the collision traversal. More... | |
bool | wants_all_potential_collidees () const |
Returns true if handler wants to know about all solids that are within the collider's bounding volume. More... | |
Public Member Functions inherited from TypedReferenceCount | |
TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Friends | |
class | CollisionTraverser |
Additional Inherited Members | |
Public Attributes inherited from TypedObject | |
get_type | |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
The abstract interface to a number of classes that decide what to do when a collision is detected.
One of these must be assigned to the CollisionTraverser that is processing collisions in order to specify how to dispatch detected collisions.
Definition at line 30 of file collisionHandler.h.
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virtual |
Called between a begin_group() .
. end_group() sequence for each collision that is detected.
Reimplemented in CollisionHandlerEvent, CollisionHandlerHighestEvent, CollisionHandlerPhysical, CollisionHandlerQueue, and CollisionHandlerFluidPusher.
Definition at line 40 of file collisionHandler.cxx.
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virtual |
Will be called by the CollisionTraverser before a new traversal is begun.
It instructs the handler to reset itself in preparation for a number of CollisionEntries to be sent.
Reimplemented in CollisionHandlerEvent, CollisionHandlerHighestEvent, CollisionHandlerPhysical, and CollisionHandlerQueue.
Definition at line 32 of file collisionHandler.cxx.
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virtual |
Called by the CollisionTraverser at the completion of all collision detections for this traversal.
It should do whatever finalization is required for the handler.
The return value is normally true, but if this returns value, the CollisionTraverser will remove the handler from its list, allowing the CollisionHandler itself to determine when it is no longer needed.
Reimplemented in CollisionHandlerEvent, CollisionHandlerHighestEvent, and CollisionHandlerPhysical.
Definition at line 53 of file collisionHandler.cxx.
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inline |
Sets the root of the collision traversal.
Only set if wants_all_potential_collidees is true
Definition at line 28 of file collisionHandler.I.
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inline |
Returns true if handler wants to know about all solids that are within the collider's bounding volume.
Definition at line 19 of file collisionHandler.I.