Simple directed vector force. More...
#include "linearControlForce.h"
Public Member Functions | |
| LinearControlForce (const PhysicsObject *po=0, PN_stdfloat a=1.0f, bool mass=false) | |
| Vector Constructor. More... | |
| LinearControlForce (const LinearControlForce ©) | |
| Copy Constructor. More... | |
| virtual | ~LinearControlForce () |
| Destructor. More... | |
| void | clear_physics_object () |
| encapsulating wrapper More... | |
| CPT (PhysicsObject) get_physics_object() const | |
| virtual TypeHandle | force_init_type () |
| LVector3 | get_local_vector () const |
| virtual TypeHandle | get_type () const |
| virtual void | output (std::ostream &out) const |
| Write a string representation of this instance to <out>. More... | |
| void | set_physics_object (const PhysicsObject *po) |
| encapsulating wrapper More... | |
| void | set_vector (const LVector3 &v) |
| void | set_vector (PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) |
| piecewise encapsulating wrapper More... | |
| virtual void | write (std::ostream &out, int indent=0) const |
| Write a string representation of this instance to <out>. More... | |
Public Member Functions inherited from LinearForce | |
| ~LinearForce () | |
| Destructor. More... | |
| PN_stdfloat | get_amplitude () const |
| bool | get_mass_dependent () const |
| LVector3 | get_vector (const PhysicsObject *po) |
| LVector3 | get_vector_masks () |
| virtual bool | is_linear () const |
| void | set_amplitude (const PN_stdfloat a) |
| void | set_mass_dependent (bool m) |
| void | set_vector_masks (bool x, bool y, bool z) |
Public Member Functions inherited from BaseForce | |
| virtual | ~BaseForce () |
| destructor More... | |
| bool | get_active () const |
| ForceNode * | get_force_node () const |
| NodePath | get_force_node_path () const |
| void | set_active (bool active) |
Public Member Functions inherited from TypedReferenceCount | |
| TypedReferenceCount (const TypedReferenceCount ©) | |
| void | operator= (const TypedReferenceCount ©) |
Public Member Functions inherited from TypedObject | |
| TypedObject (const TypedObject ©)=default | |
| TypedObject * | as_typed_object () |
| Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
| const TypedObject * | as_typed_object () const |
| Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
| int | get_best_parent_from_Set (const std::set< int > &) const |
| int | get_type_index () const |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
| bool | is_exact_type (TypeHandle handle) const |
| Returns true if the current object is the indicated type exactly. More... | |
| bool | is_of_type (TypeHandle handle) const |
| Returns true if the current object is or derives from the indicated type. More... | |
| TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
| int | get_ref_count () const |
| WeakReferenceList * | get_weak_list () const |
| Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
| bool | has_weak_list () const |
| Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
| void | local_object () |
| This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
| void | ref () const |
| Explicitly increments the reference count. More... | |
| bool | ref_if_nonzero () const |
| Atomically increases the reference count of this object if it is not zero. More... | |
| bool | test_ref_count_integrity () const |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| bool | test_ref_count_nonzero () const |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
| virtual bool | unref () const |
| Explicitly decrements the reference count. More... | |
| WeakReferenceList * | weak_ref () |
| Adds the indicated PointerToVoid as a weak reference to this object. More... | |
| void | weak_unref () |
| Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
Static Public Member Functions inherited from LinearForce | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
Static Public Member Functions inherited from BaseForce | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
Static Public Member Functions inherited from TypedReferenceCount | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
| This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
| static TypeHandle | get_class_type () |
| static void | init_type () |
Additional Inherited Members | |
Public Attributes inherited from TypedObject | |
| get_type | |
Public Attributes inherited from ReferenceCount | |
| get_ref_count | |
| Returns the current reference count. More... | |
Simple directed vector force.
This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it's very handy for a game. I.e. this is the force applied by user on the selected object.
Definition at line 25 of file linearControlForce.h.
|
explicit |
Vector Constructor.
Definition at line 27 of file linearControlForce.cxx.
| LinearControlForce::LinearControlForce | ( | const LinearControlForce & | copy | ) |
Copy Constructor.
Definition at line 37 of file linearControlForce.cxx.
|
virtual |
Destructor.
Definition at line 47 of file linearControlForce.cxx.
|
inline |
encapsulating wrapper
Definition at line 18 of file linearControlForce.I.
|
virtual |
Write a string representation of this instance to <out>.
Reimplemented from LinearForce.
Definition at line 74 of file linearControlForce.cxx.
|
inline |
encapsulating wrapper
Definition at line 26 of file linearControlForce.I.
|
inline |
piecewise encapsulating wrapper
Definition at line 50 of file linearControlForce.I.
|
virtual |
Write a string representation of this instance to <out>.
Reimplemented from LinearForce.
Definition at line 84 of file linearControlForce.cxx.
References indent(), and LinearForce::write().
1.8.15