Simple directed vector force. More...
#include "linearControlForce.h"
Public Member Functions | |
LinearControlForce (const PhysicsObject *po=0, PN_stdfloat a=1.0f, bool mass=false) | |
Vector Constructor. More... | |
LinearControlForce (const LinearControlForce ©) | |
Copy Constructor. More... | |
virtual | ~LinearControlForce () |
Destructor. More... | |
void | clear_physics_object () |
encapsulating wrapper More... | |
CPT (PhysicsObject) get_physics_object() const | |
virtual TypeHandle | force_init_type () |
LVector3 | get_local_vector () const |
virtual TypeHandle | get_type () const |
virtual void | output (std::ostream &out) const |
Write a string representation of this instance to <out>. More... | |
void | set_physics_object (const PhysicsObject *po) |
encapsulating wrapper More... | |
void | set_vector (const LVector3 &v) |
void | set_vector (PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) |
piecewise encapsulating wrapper More... | |
virtual void | write (std::ostream &out, int indent=0) const |
Write a string representation of this instance to <out>. More... | |
Public Member Functions inherited from LinearForce | |
~LinearForce () | |
Destructor. More... | |
PN_stdfloat | get_amplitude () const |
bool | get_mass_dependent () const |
LVector3 | get_vector (const PhysicsObject *po) |
LVector3 | get_vector_masks () |
virtual bool | is_linear () const |
void | set_amplitude (const PN_stdfloat a) |
void | set_mass_dependent (bool m) |
void | set_vector_masks (bool x, bool y, bool z) |
Public Member Functions inherited from BaseForce | |
virtual | ~BaseForce () |
destructor More... | |
bool | get_active () const |
ForceNode * | get_force_node () const |
NodePath | get_force_node_path () const |
void | set_active (bool active) |
Public Member Functions inherited from TypedReferenceCount | |
TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from LinearForce | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from BaseForce | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Additional Inherited Members | |
Public Attributes inherited from TypedObject | |
get_type | |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
Simple directed vector force.
This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it's very handy for a game. I.e. this is the force applied by user on the selected object.
Definition at line 25 of file linearControlForce.h.
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explicit |
Vector Constructor.
Definition at line 27 of file linearControlForce.cxx.
LinearControlForce::LinearControlForce | ( | const LinearControlForce & | copy | ) |
Copy Constructor.
Definition at line 37 of file linearControlForce.cxx.
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virtual |
Destructor.
Definition at line 47 of file linearControlForce.cxx.
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inline |
encapsulating wrapper
Definition at line 18 of file linearControlForce.I.
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virtual |
Write a string representation of this instance to <out>.
Reimplemented from LinearForce.
Definition at line 74 of file linearControlForce.cxx.
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inline |
encapsulating wrapper
Definition at line 26 of file linearControlForce.I.
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inline |
piecewise encapsulating wrapper
Definition at line 50 of file linearControlForce.I.
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virtual |
Write a string representation of this instance to <out>.
Reimplemented from LinearForce.
Definition at line 84 of file linearControlForce.cxx.
References indent(), and LinearForce::write().