Corresponds to a single "shader" in Maya. More...
#include "mayaShader.h"
Public Member Functions | |
MayaShader (MObject engine, bool legacy_shader) | |
Reads the Maya "shading engine" to determine the relevant shader properties. More... | |
void | bind_uvsets (MayaFileToUVSetMap &map) |
Assigns the uvset_name of each MayaShaderColorDef using the given file-to- uvset map. More... | |
void | collect_maps () |
Recalculates the all_maps list. More... | |
MayaShaderColorDef * | get_color_def (size_t idx=0) const |
This is part of the deprecated codepath. More... | |
LColor | get_rgba (size_t idx=0) const |
Returns the overall color of the shader as a single-precision rgba value, where the alpha component represents transparency according to the Panda convention. More... | |
void | output (std::ostream &out) const |
void | write (std::ostream &out) const |
Public Member Functions inherited from Namable | |
Namable (const std::string &initial_name="") | |
void | clear_name () |
Resets the Namable's name to empty. More... | |
const std::string & | get_name () const |
bool | has_name () const |
Returns true if the Namable has a nonempty name set, false if the name is empty. More... | |
void | output (std::ostream &out) const |
Outputs the Namable. More... | |
void | set_name (const std::string &name) |
Public Attributes | |
MayaShaderColorList | _all_maps |
MayaShaderColorList | _color |
MayaShaderColorList | _color_maps |
LColord | _flat_color |
MayaShaderColorList | _gloss_maps |
MayaShaderColorList | _glow_maps |
MayaShaderColorList | _height_maps |
bool | _legacy_mode |
MayaShaderColorList | _normal_maps |
MayaShaderColorList | _trans_maps |
MayaShaderColorDef | _transparency |
Public Attributes inherited from Namable | |
get_name | |
set_name | |
Additional Inherited Members | |
Static Public Member Functions inherited from Namable | |
static TypeHandle | get_class_type () |
static void | init_type () |
Corresponds to a single "shader" in Maya.
This extracts out all the parameters of a Maya shader that we might care about. There are many more parameters that we don't care about or don't know enough to extract.
Definition at line 30 of file mayaShader.h.
MayaShader::MayaShader | ( | MObject | engine, |
bool | legacy_shader | ||
) |
Reads the Maya "shading engine" to determine the relevant shader properties.
Definition at line 43 of file mayaShader.cxx.
Referenced by MayaShaders::find_shader_for_shading_engine().
void MayaShader::bind_uvsets | ( | MayaFileToUVSetMap & | map | ) |
Assigns the uvset_name of each MayaShaderColorDef using the given file-to- uvset map.
Definition at line 255 of file mayaShader.cxx.
Referenced by MayaShaders::find_shader_for_shading_engine().
void MayaShader::collect_maps | ( | ) |
Recalculates the all_maps list.
Definition at line 158 of file mayaShader.cxx.
MayaShaderColorDef * MayaShader::get_color_def | ( | size_t | idx = 0 | ) | const |
This is part of the deprecated codepath.
return the color def i.e. texture at idx
Definition at line 115 of file mayaShader.cxx.
LColor MayaShader::get_rgba | ( | size_t | idx = 0 | ) | const |
Returns the overall color of the shader as a single-precision rgba value, where the alpha component represents transparency according to the Panda convention.
If no overall color is specified (_has_flat_color is not true), this returns white.
Normally, Maya makes texture color override the flat color, so if a texture is also applied (_has_texture is true), this value is not used by Maya.
Definition at line 131 of file mayaShader.cxx.