This class is used to associate each RenderAttrib with a different slot index at runtime, so we can store a list of RenderAttribs in the RenderState object, and very quickly look them up by type. More...
#include "renderAttribRegistry.h"
Public Types | |
typedef BitMask32 | SlotMask |
Public Member Functions | |
typedef | CPT (RenderAttrib) MakeDefaultFunc() |
int | get_num_slots () const |
Returns the number of RenderAttrib slots that have been allocated. More... | |
int | get_num_sorted_slots () const |
Returns the number of entries in the sorted_slots list. More... | |
int | get_slot (TypeHandle type_handle) const |
Returns the slot number assigned to the indicated TypeHandle, or 0 if no slot number has been assigned. More... | |
const RenderAttrib * | get_slot_default (int slot) const |
Returns the default RenderAttrib object associated with slot n. More... | |
int | get_slot_sort (int slot) const |
Returns the sort number associated with slot n. More... | |
TypeHandle | get_slot_type (int slot) const |
Returns the TypeHandle associated with slot n. More... | |
int | get_sorted_slot (int n) const |
Returns the nth slot in sorted order. More... | |
int | register_slot (TypeHandle type_handle, int sort, RenderAttrib *default_attrib) |
Adds the indicated TypeHandle to the registry, if it is not there already, and returns a unique slot number in the range 0 < slot < get_max_slots(). More... | |
void | set_slot_sort (int slot, int sort) |
Changes the sort number associated with slot n. More... | |
Static Public Member Functions | |
static RenderAttribRegistry * | get_global_ptr () |
static constexpr int | get_max_slots () |
static RenderAttribRegistry * | quick_get_global_ptr () |
Returns the global_ptr without first ensuring it has been initialized. More... | |
Static Public Attributes | |
static const int | _max_slots = 32 |
This class is used to associate each RenderAttrib with a different slot index at runtime, so we can store a list of RenderAttribs in the RenderState object, and very quickly look them up by type.
Definition at line 31 of file renderAttribRegistry.h.
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Returns the number of RenderAttrib slots that have been allocated.
This is one more than the highest slot number in use.
Definition at line 32 of file renderAttribRegistry.I.
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Returns the number of entries in the sorted_slots list.
Definition at line 69 of file renderAttribRegistry.I.
Referenced by RenderState::compare_sort().
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Returns the slot number assigned to the indicated TypeHandle, or 0 if no slot number has been assigned.
Definition at line 19 of file renderAttribRegistry.I.
References TypeHandle::get_index.
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Returns the default RenderAttrib object associated with slot n.
This is the attrib that should be applied in the absence of any other attrib of this type.
Definition at line 60 of file renderAttribRegistry.I.
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Returns the sort number associated with slot n.
Definition at line 49 of file renderAttribRegistry.I.
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Returns the TypeHandle associated with slot n.
Definition at line 40 of file renderAttribRegistry.I.
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Returns the nth slot in sorted order.
By traversing this list, you will retrieve all the slot numbers in order according to their registered sort value.
Definition at line 79 of file renderAttribRegistry.I.
Referenced by RenderState::compare_sort().
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inlinestatic |
Returns the global_ptr without first ensuring it has been initialized.
Only safe for code that knows it has already been initialized.
Definition at line 100 of file renderAttribRegistry.I.
Referenced by RenderState::compare_sort().
int RenderAttribRegistry::register_slot | ( | TypeHandle | type_handle, |
int | sort, | ||
RenderAttrib * | default_attrib | ||
) |
Adds the indicated TypeHandle to the registry, if it is not there already, and returns a unique slot number in the range 0 < slot < get_max_slots().
The sort value is an arbitrary integer. In general, the RenderAttribs will be sorted in order from lowest sort value to highest sort value, when they are traversed via the get_num_sorted_slots() get_sorted_slot() methods. This will be used to sort render states, so that heavier RenderAttribs are changed less frequently. In general, you should choose sort values such that the heavier RenderAttribs (that is, those which are more expensive to change) have lower sort values.
The default_attrib pointer should be a newly created instance of this attribute that represents the default state for this attribute.
register_slot() is intended to be called at application start for each different RenderAttrib type in the system, to assign a different integer slot number to each one.
Definition at line 61 of file renderAttribRegistry.cxx.
Referenced by RenderAttrib::register_slot().
void RenderAttribRegistry::set_slot_sort | ( | int | slot, |
int | sort | ||
) |
Changes the sort number associated with slot n.
Definition at line 117 of file renderAttribRegistry.cxx.