A RenderBuffer is an arbitrary subset of the various layers (depth buffer, color buffer, etc.) of a drawing region.
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#include "renderBuffer.h"
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enum | Type {
T_aux_rgba_0 = 0x00000001,
T_aux_rgba_1 = 0x00000002,
T_aux_rgba_2 = 0x00000004,
T_aux_rgba_3 = 0x00000008,
T_aux_rgba_ALL = 0x0000000F,
T_aux_hrgba_0 = 0x00000010,
T_aux_hrgba_1 = 0x00000020,
T_aux_hrgba_2 = 0x00000040,
T_aux_hrgba_3 = 0x00000080,
T_aux_hrgba_ALL = 0x000000F0,
T_aux_float_0 = 0x00000100,
T_aux_float_1 = 0x00000200,
T_aux_float_2 = 0x00000400,
T_aux_float_3 = 0x00000800,
T_aux_float_ALL = 0x00000F00,
T_aux_undef_0 = 0x00001000,
T_aux_undef_1 = 0x00002000,
T_aux_undef_2 = 0x00004000,
T_aux_undef_3 = 0x00008000,
T_aux = 0x0000FFFF,
T_front_left = 0x00010000,
T_back_left = 0x00020000,
T_front_right = 0x00040000,
T_back_right = 0x00080000,
T_front = 0x00050000,
T_back = 0x000a0000,
T_left = 0x00030000,
T_right = 0x000c0000,
T_color = 0x000F0000,
T_depth = 0x00100000,
T_stencil = 0x00200000,
T_accum = 0x00400000
} |
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A RenderBuffer is an arbitrary subset of the various layers (depth buffer, color buffer, etc.) of a drawing region.
It consists of a GraphicsStateGuardian pointer, along with a bitmask of the layers we're interested in.
Definition at line 27 of file renderBuffer.h.
The documentation for this class was generated from the following file: