14 #ifndef RENDERBUFFER_H 15 #define RENDERBUFFER_H 30 T_aux_rgba_0 = 0x00000001,
31 T_aux_rgba_1 = 0x00000002,
32 T_aux_rgba_2 = 0x00000004,
33 T_aux_rgba_3 = 0x00000008,
34 T_aux_rgba_ALL = 0x0000000F,
36 T_aux_hrgba_0 = 0x00000010,
37 T_aux_hrgba_1 = 0x00000020,
38 T_aux_hrgba_2 = 0x00000040,
39 T_aux_hrgba_3 = 0x00000080,
40 T_aux_hrgba_ALL = 0x000000F0,
42 T_aux_float_0 = 0x00000100,
43 T_aux_float_1 = 0x00000200,
44 T_aux_float_2 = 0x00000400,
45 T_aux_float_3 = 0x00000800,
46 T_aux_float_ALL = 0x00000F00,
48 T_aux_undef_0 = 0x00001000,
49 T_aux_undef_1 = 0x00002000,
50 T_aux_undef_2 = 0x00004000,
51 T_aux_undef_3 = 0x00008000,
55 T_front_left = 0x00010000,
56 T_back_left = 0x00020000,
57 T_front_right = 0x00040000,
58 T_back_right = 0x00080000,
68 T_stencil = 0x00200000,
74 : _gsg(gsg), _buffer_type(buffer_type) { }
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Encapsulates all the communication with a particular instance of a given rendering backend.
A RenderBuffer is an arbitrary subset of the various layers (depth buffer, color buffer,...