Public Member Functions | |
| Seek (AICharacter *ai_ch, NodePath target_object, float seek_wt=1.0) | |
| Seek (AICharacter *ai_ch, LVecBase3 pos, float seek_wt=1.0) | |
| LVecBase3 | do_seek () | 
| This function performs the seek and returns a seek force which is used in the calculate_prioritized function.  More... | |
Public Attributes | |
| AICharacter * | _ai_char | 
| LVecBase3 | _seek_accum_force | 
| LVecBase3 | _seek_direction | 
| bool | _seek_done | 
| LVecBase3 | _seek_position | 
| float | _seek_weight | 
| LVecBase3 Seek::do_seek | ( | ) | 
This function performs the seek and returns a seek force which is used in the calculate_prioritized function.
This function is not to be used by the user.
Definition at line 48 of file seek.cxx.
References NodePath::get_pos().
Referenced by AIBehaviors::calculate_prioritized().
 1.8.15