This encapsulates the data that is normally associated with a single window, or with a single display region within a window. More...
#include "windowFramework.h"
Public Types | |
enum | BackgroundType { BT_other = 0, BT_default, BT_black, BT_gray, BT_white, BT_none } |
enum | SplitType { ST_default, ST_horizontal, ST_vertical } |
Public Member Functions | |
void | adjust_dimensions () |
Reevaluates the dimensions of the window, presumably after the window has been resized by the user or some other force. More... | |
void | center_trackball (const NodePath &object) |
Centers the trackball on the indicated object, and scales the trackball motion suitably. More... | |
void | enable_keyboard () |
Creates a ButtonThrower to listen to button presses and throw them as events. More... | |
virtual TypeHandle | force_init_type () |
bool | get_anim_controls () const |
Returns the current state of the anim_controls flag. More... | |
NodePath | get_aspect_2d () |
Returns the node under the 2-d scene graph that is scaled to suit the window's aspect ratio. More... | |
BackgroundType | get_background_type () const |
Returns the current background type setting. More... | |
NodePath | get_button_thrower () |
Returns the node in the data graph corresponding to the ButtonThrower object associated with this window. More... | |
Camera * | get_camera (int n) const |
Returns the nth camera associated with the window. More... | |
NodePath | get_camera_group () |
Returns the node above the collection of 3-d cameras in the scene graph. More... | |
DisplayRegion * | get_display_region_2d () const |
Returns the default DisplayRegion created for the 2-d scene (render2d). More... | |
DisplayRegion * | get_display_region_3d () const |
Returns the default DisplayRegion created for the 3-d scene (render). More... | |
GraphicsOutput * | get_graphics_output () const |
Returns a pointer to the underlying GraphicsOutput object. More... | |
GraphicsWindow * | get_graphics_window () const |
Returns a pointer to the underlying GraphicsWindow object, if it is in fact a window; or NULL if it is not. More... | |
bool | get_lighting () const |
Returns the current state of the lighting flag. More... | |
NodePath | get_mouse () |
Returns the node in the data graph corresponding to the mouse associated with this window. More... | |
int | get_num_cameras () const |
Returns the number of 3-d cameras associated with the window. More... | |
bool | get_one_sided_reverse () const |
Returns the current state of the one_sided_reverse flag. More... | |
PandaFramework * | get_panda_framework () const |
Returns a pointer to the associated PandaFramework object. More... | |
bool | get_perpixel () const |
Returns the current state of the perpixel flag. More... | |
NodePath | get_pixel_2d () |
Returns a special root that uses units in pixels that are relative to the window. More... | |
NodePath | get_render () |
Returns the root of the 3-d scene graph. More... | |
NodePath | get_render_2d () |
Returns the root of the 2-d scene graph. More... | |
bool | get_texture () const |
Returns the current state of the texture flag. More... | |
bool | get_two_sided () const |
Returns the current state of the two_sided flag. More... | |
virtual TypeHandle | get_type () const |
bool | get_wireframe () const |
Returns the current state of the wireframe flag. More... | |
bool | get_wireframe_filled () const |
Returns the current state of the wireframe_filled flag. More... | |
NodePath | load_default_model (const NodePath &parent) |
Loads our favorite blue triangle. More... | |
NodePath | load_model (const NodePath &parent, Filename filename) |
Loads up the indicated model and returns the new NodePath, or the empty NodePath if the model could not be loaded. More... | |
bool | load_models (const NodePath &parent, int argc, char *argv[], int first_arg=1) |
Loads up all the model files listed in the indicated argument list. More... | |
bool | load_models (const NodePath &parent, const pvector< Filename > &files) |
Loads up all the model files listed in the indicated argument list. More... | |
void | loop_animations (int hierarchy_match_flags=PartGroup::HMF_ok_part_extra|PartGroup::HMF_ok_anim_extra) |
Looks for characters and their matching animation files in the scene graph; binds and loops any matching animations found. More... | |
NodePath | make_camera () |
Makes a new 3-d camera for the window. More... | |
void | next_anim_control () |
Rotates the animation controls through all of the available animations. More... | |
void | set_anim_controls (bool enable) |
Creates an onscreen animation slider for frame-stepping through the animations. More... | |
void | set_background_type (BackgroundType type) |
Sets the background of the window to one of the pre-canned background types (or to BT_other, which indicates the user intends to set up his own special background mode). More... | |
void | set_lighting (bool enable) |
Turns lighting on (true) or off (false). More... | |
void | set_one_sided_reverse (bool enable) |
Toggles one-sided reverse mode. More... | |
void | set_perpixel (bool enable) |
Turns per-pixel lighting on (true) or off (false). More... | |
void | set_texture (bool enable) |
Forces textures off (false) or restores default rendering (true). More... | |
void | set_two_sided (bool enable) |
Forces two-sided rendering (true) or restores default rendering (false). More... | |
void | set_wireframe (bool enable, bool filled=false) |
Forces wireframe state (true) or restores default rendering (false). More... | |
void | setup_trackball () |
Sets up the mouse to trackball around the camera. More... | |
WindowFramework * | split_window (SplitType split_type=ST_default) |
Divides the window into two display regions, each of which gets its own trackball and keyboard events. More... | |
void | stagger_animations () |
Walks through all the animations that were bound by loop_animations() and staggers their play rate slightly so that they will not remain perfectly in sync. More... | |
Public Member Functions inherited from TypedWritableReferenceCount | |
TypedWritableReferenceCount (const TypedWritableReferenceCount ©) | |
virtual ReferenceCount * | as_reference_count () |
Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More... | |
void | operator= (const TypedWritableReferenceCount ©) |
Public Member Functions inherited from TypedWritable | |
TypedWritable (const TypedWritable ©) | |
virtual int | complete_pointers (TypedWritable **p_list, BamReader *manager) |
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More... | |
vector_uchar | encode_to_bam_stream () const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
bool | encode_to_bam_stream (vector_uchar &data, BamWriter *writer=nullptr) const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
virtual void | fillin (DatagramIterator &scan, BamReader *manager) |
This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More... | |
virtual void | finalize (BamReader *manager) |
Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More... | |
UpdateSeq | get_bam_modified () const |
Returns the current bam_modified counter. More... | |
void | mark_bam_modified () |
Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
void | operator= (const TypedWritable ©) |
virtual bool | require_fully_complete () const |
Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More... | |
virtual void | update_bam_nested (BamWriter *manager) |
Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More... | |
virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
Writes the contents of this object to the datagram for shipping out to a Bam file. More... | |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static TextFont * | get_shuttle_controls_font () |
Returns a font that contains the shuttle controls icons. More... | |
static void | init_type () |
Static Public Member Functions inherited from TypedWritableReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
static | PT (TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data |
Static Public Member Functions inherited from TypedWritable | |
static bool | decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr) |
Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts the single object on those bytes. More... | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Friends | |
class | PandaFramework |
Additional Inherited Members | |
Public Attributes inherited from TypedWritableReferenceCount | |
static BamReader * | reader = nullptr) |
Public Attributes inherited from TypedObject | |
get_type | |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
Static Public Attributes inherited from TypedWritable | |
static TypedWritable *const | Null = nullptr |
This encapsulates the data that is normally associated with a single window, or with a single display region within a window.
(In the case where a window has been subdivided with split_window(), there may be multiple WindowFrameworks objects that share the same GraphicsOutput pointer, but reference different display regions within that window).
Definition at line 51 of file windowFramework.h.
void WindowFramework::adjust_dimensions | ( | ) |
Reevaluates the dimensions of the window, presumably after the window has been resized by the user or some other force.
Adjusts the render film size, aspect2d scale (aspect ratio) and the dimensionsas of pixel_2d according to the new window shape, or new config setting.
Definition at line 794 of file windowFramework.cxx.
void WindowFramework::center_trackball | ( | const NodePath & | object | ) |
Centers the trackball on the indicated object, and scales the trackball motion suitably.
Definition at line 461 of file windowFramework.cxx.
void WindowFramework::enable_keyboard | ( | ) |
Creates a ButtonThrower to listen to button presses and throw them as events.
Definition at line 405 of file windowFramework.cxx.
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inline |
Returns the current state of the anim_controls flag.
Definition at line 82 of file windowFramework.I.
NodePath WindowFramework::get_aspect_2d | ( | ) |
Returns the node under the 2-d scene graph that is scaled to suit the window's aspect ratio.
Definition at line 299 of file windowFramework.cxx.
References NodePath::attach_new_node(), get_mouse(), get_render_2d(), NodePath::is_empty(), TypedObject::is_of_type(), NodePath::node(), and PGTop::set_mouse_watcher().
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inline |
Returns the current background type setting.
Definition at line 146 of file windowFramework.I.
NodePath WindowFramework::get_button_thrower | ( | ) |
Returns the node in the data graph corresponding to the ButtonThrower object associated with this window.
Definition at line 396 of file windowFramework.cxx.
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inline |
Returns the nth camera associated with the window.
Definition at line 57 of file windowFramework.I.
NodePath WindowFramework::get_camera_group | ( | ) |
Returns the node above the collection of 3-d cameras in the scene graph.
This node may be moved around to represent the viewpoint.
Definition at line 225 of file windowFramework.cxx.
References NodePath::attach_new_node(), get_render(), and NodePath::is_empty().
Referenced by make_camera().
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Returns the default DisplayRegion created for the 2-d scene (render2d).
Definition at line 66 of file windowFramework.I.
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Returns the default DisplayRegion created for the 3-d scene (render).
Definition at line 74 of file windowFramework.I.
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Returns a pointer to the underlying GraphicsOutput object.
Definition at line 39 of file windowFramework.I.
Referenced by PandaFramework::all_windows_closed(), and PandaFramework::close_all_windows().
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Returns a pointer to the underlying GraphicsWindow object, if it is in fact a window; or NULL if it is not.
Definition at line 27 of file windowFramework.I.
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Returns the current state of the lighting flag.
Definition at line 130 of file windowFramework.I.
NodePath WindowFramework::get_mouse | ( | ) |
Returns the node in the data graph corresponding to the mouse associated with this window.
Definition at line 364 of file windowFramework.cxx.
References NodePath::is_empty().
Referenced by get_aspect_2d().
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Returns the number of 3-d cameras associated with the window.
A window usually has only one camera, but it may have multiple cameras if there are multiple display regions within the window.
Definition at line 49 of file windowFramework.I.
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Returns the current state of the one_sided_reverse flag.
Definition at line 122 of file windowFramework.I.
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inline |
Returns a pointer to the associated PandaFramework object.
Definition at line 18 of file windowFramework.I.
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inline |
Returns the current state of the perpixel flag.
Definition at line 138 of file windowFramework.I.
NodePath WindowFramework::get_pixel_2d | ( | ) |
Returns a special root that uses units in pixels that are relative to the window.
The upperleft corner of the window is (0, 0), the lowerleft corner is (xsize, -ysize), in this coordinate system.
Definition at line 337 of file windowFramework.cxx.
References NodePath::attach_new_node(), get_render_2d(), and NodePath::is_empty().
NodePath WindowFramework::get_render | ( | ) |
Returns the root of the 3-d scene graph.
Definition at line 236 of file windowFramework.cxx.
References NodePath::is_empty(), NodePath::node(), PandaNode::set_attrib(), and NodePath::set_two_sided().
Referenced by get_camera_group(), loop_animations(), set_lighting(), set_one_sided_reverse(), set_perpixel(), set_texture(), set_two_sided(), and set_wireframe().
NodePath WindowFramework::get_render_2d | ( | ) |
Returns the root of the 2-d scene graph.
Definition at line 253 of file windowFramework.cxx.
References NodePath::attach_new_node(), NodePath::is_empty(), NodePath::set_depth_test(), NodePath::set_depth_write(), Lens::set_film_size, NodePath::set_material_off(), and NodePath::set_two_sided().
Referenced by get_aspect_2d(), and get_pixel_2d().
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Returns a font that contains the shuttle controls icons.
Definition at line 1107 of file windowFramework.cxx.
References BamFile::open_read().
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Returns the current state of the texture flag.
Definition at line 106 of file windowFramework.I.
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Returns the current state of the two_sided flag.
Definition at line 114 of file windowFramework.I.
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Returns the current state of the wireframe flag.
Definition at line 90 of file windowFramework.I.
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Returns the current state of the wireframe_filled flag.
Definition at line 98 of file windowFramework.I.
Loads our favorite blue triangle.
This is intended to provide some default geometry to have *something* to look at for testing, when no other models are provided.
Definition at line 656 of file windowFramework.cxx.
Loads up the indicated model and returns the new NodePath, or the empty NodePath if the model could not be loaded.
Definition at line 585 of file windowFramework.cxx.
Referenced by load_models().
bool WindowFramework::load_models | ( | const NodePath & | parent, |
int | argc, | ||
char * | argv[], | ||
int | first_arg = 1 |
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) |
Loads up all the model files listed in the indicated argument list.
If first_arg is supplied, it is the first argument in the list to consider.
Returns true if all models loaded successfully, or false if at least one of them had an error.
Definition at line 548 of file windowFramework.cxx.
Loads up all the model files listed in the indicated argument list.
Returns true if all models loaded successfully, or false if at least one of them had an error.
Definition at line 565 of file windowFramework.cxx.
References NodePath::is_empty(), and load_model().
void WindowFramework::loop_animations | ( | int | hierarchy_match_flags = PartGroup::HMF_ok_part_extra | PartGroup::HMF_ok_anim_extra | ) |
Looks for characters and their matching animation files in the scene graph; binds and loops any matching animations found.
Definition at line 713 of file windowFramework.cxx.
References auto_bind(), get_render(), and AnimControlCollection::loop_all().
NodePath WindowFramework::make_camera | ( | ) |
Makes a new 3-d camera for the window.
Definition at line 1129 of file windowFramework.cxx.
References NodePath::attach_new_node(), and get_camera_group().
void WindowFramework::next_anim_control | ( | ) |
Rotates the animation controls through all of the available animations.
If the animation controls are not already enabled, enables them at sets to the first animation; if they are already enabled, steps to the next animation; if that is the last animation, disables the animation controls.
Definition at line 743 of file windowFramework.cxx.
References AnimControlCollection::get_num_anims, AnimControlCollection::loop_all(), and set_anim_controls().
void WindowFramework::set_anim_controls | ( | bool | enable | ) |
Creates an onscreen animation slider for frame-stepping through the animations.
Definition at line 777 of file windowFramework.cxx.
Referenced by next_anim_control().
void WindowFramework::set_background_type | ( | WindowFramework::BackgroundType | type | ) |
Sets the background of the window to one of the pre-canned background types (or to BT_other, which indicates the user intends to set up his own special background mode).
Definition at line 1048 of file windowFramework.cxx.
Referenced by PandaFramework::set_background_type().
void WindowFramework::set_lighting | ( | bool | enable | ) |
Turns lighting on (true) or off (false).
Definition at line 1002 of file windowFramework.cxx.
References NodePath::clear_light(), get_render(), and NodePath::set_light().
Referenced by PandaFramework::set_lighting().
void WindowFramework::set_one_sided_reverse | ( | bool | enable | ) |
Toggles one-sided reverse mode.
In this mode, the front sides of one-sided polygons are culled instead of the back side.
Definition at line 978 of file windowFramework.cxx.
References get_render().
void WindowFramework::set_perpixel | ( | bool | enable | ) |
Turns per-pixel lighting on (true) or off (false).
Definition at line 1026 of file windowFramework.cxx.
References get_render().
Referenced by PandaFramework::set_perpixel().
void WindowFramework::set_texture | ( | bool | enable | ) |
Forces textures off (false) or restores default rendering (true).
Definition at line 934 of file windowFramework.cxx.
References get_render(), and NodePath::set_texture_off().
Referenced by PandaFramework::set_texture().
void WindowFramework::set_two_sided | ( | bool | enable | ) |
Forces two-sided rendering (true) or restores default rendering (false).
Definition at line 954 of file windowFramework.cxx.
References get_render(), and NodePath::set_two_sided().
Referenced by PandaFramework::set_two_sided().
void WindowFramework::set_wireframe | ( | bool | enable, |
bool | filled = false |
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) |
Forces wireframe state (true) or restores default rendering (false).
Definition at line 892 of file windowFramework.cxx.
References NodePath::clear_two_sided(), and get_render().
Referenced by PandaFramework::set_wireframe().
void WindowFramework::setup_trackball | ( | ) |
Sets up the mouse to trackball around the camera.
Definition at line 434 of file windowFramework.cxx.
WindowFramework * WindowFramework::split_window | ( | SplitType | split_type = ST_default | ) |
Divides the window into two display regions, each of which gets its own trackball and keyboard events.
The new window pointer is returned.
There is not an interface for recombining divided windows.
Definition at line 846 of file windowFramework.cxx.
References DisplayRegion::get_window, and DisplayRegion::set_dimensions.
void WindowFramework::stagger_animations | ( | ) |
Walks through all the animations that were bound by loop_animations() and staggers their play rate slightly so that they will not remain perfectly in sync.
Definition at line 727 of file windowFramework.cxx.