14 #ifndef COCOAGRAPHICSBUFFER_H 15 #define COCOAGRAPHICSBUFFER_H 27 const std::string &name,
34 virtual bool begin_frame(FrameMode mode,
Thread *current_thread);
35 virtual void end_frame(FrameMode mode,
Thread *current_thread);
38 virtual void close_buffer();
39 virtual bool open_buffer();
45 static void init_type() {
46 GLGraphicsBuffer::init_type();
48 GLGraphicsBuffer::get_class_type());
51 return get_class_type();
53 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
This is a light wrapper around GLGraphicsBuffer (ie.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An object to create GraphicsOutputs that share a particular 3-D API.
This is a base class for the various different classes that represent the result of a frame of render...
A thread; that is, a lightweight process.
Encapsulates all the communication with a particular instance of a given rendering backend.
This class is the main interface to controlling the render process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...