14 #ifndef COLLISIONHANDLERFLUIDPUSHER_H 15 #define COLLISIONHANDLERFLUIDPUSHER_H 34 virtual bool handle_entries();
40 static void init_type() {
41 CollisionHandlerPusher::init_type();
43 CollisionHandlerPusher::get_class_type());
46 return get_class_type();
48 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A CollisionHandlerPusher that makes use of timing and spatial information from fluid collisions to im...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Defines a single collision event.
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into so...
virtual void add_entry(CollisionEntry *entry)
Called between a begin_group() .
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.