28 INLINE
void CollisionHandlerPhysical::
37 INLINE
const NodePath &CollisionHandlerPhysical::
46 INLINE
bool CollisionHandlerPhysical::
65 INLINE
void CollisionHandlerPhysical::ColliderDef::
68 _drive_interface = drive_interface;
75 INLINE
void CollisionHandlerPhysical::ColliderDef::
77 if (_drive_interface !=
nullptr) {
78 _drive_interface->set_mat(_target.get_mat());
79 _drive_interface->force_dgraph();
bool has_contact() const
Did the handler make any contacts with anything on the last collision pass? Depending on how your wor...
This is a TFormer, similar to Trackball, that moves around a transform matrix in response to mouse in...
bool is_empty() const
Returns true if the NodePath contains no nodes.
set_center
Specifies an arbitrary NodePath that the handler is always considered to be facing.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...