30 T_vertex, T_flat, T_off
42 INLINE Type get_color_type()
const;
43 INLINE
const LColor &get_color()
const;
46 MAKE_PROPERTY(color_type, get_color_type);
47 MAKE_PROPERTY(color, get_color);
50 virtual void output(std::ostream &out)
const;
53 virtual int compare_to_impl(
const RenderAttrib *other)
const;
54 virtual size_t get_hash_impl()
const;
57 void quantize_color();
66 static int get_class_slot() {
69 virtual int get_slot()
const {
70 return get_class_slot();
72 MAKE_PROPERTY(class_slot, get_class_slot);
75 static void register_with_read_factory();
86 static void init_type() {
87 RenderAttrib::init_type();
89 RenderAttrib::get_class_type());
94 return get_class_type();
96 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
100 static int _attrib_slot;
This is the base class for a number of render attributes (other than transform) that may be set on sc...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Base class for objects that can be written to and read from Bam files.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
static int register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib)
Adds the indicated TypeHandle to the registry, if it is not there already, and returns a unique slot ...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Indicates what color should be applied to renderable geometry.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...