14 #ifndef CULLBINUNSORTED_H 15 #define CULLBINUNSORTED_H 34 static CullBin *make_bin(
const std::string &name,
39 virtual void draw(
bool force,
Thread *current_thread);
42 virtual void fill_result_graph(ResultGraphBuilder &builder);
52 static void init_type() {
55 CullBin::get_class_type());
58 return get_class_type();
60 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A collection of Geoms and their associated state, for a particular scene.
A specific kind of CullBin that does not reorder the geometry; it simply passes it through to the GSG...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A lightweight class that represents a single element that may be timed and/or counted via stats.
The smallest atom of cull.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
A thread; that is, a lightweight process.
TypeHandle is the identifier used to differentiate C++ class types.