44 INLINE
CullBin(
const std::string &name, BinType bin_type,
49 INLINE
const std::string &get_name()
const;
50 INLINE BinType get_bin_type()
const;
52 virtual PT(
CullBin) make_next()
const;
57 virtual void draw(
bool force,
Thread *current_thread)=0;
61 INLINE
bool has_flash_color()
const;
62 INLINE
const LColor &get_flash_color()
const;
65 class ResultGraphBuilder;
66 virtual void fill_result_graph(ResultGraphBuilder &builder)=0;
69 void check_flash_color();
77 class EXPCL_PANDA_PGRAPH ResultGraphBuilder {
101 static void init_type() {
102 TypedReferenceCount::init_type();
104 TypedReferenceCount::get_class_type());
107 return get_class_type();
109 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A basic node of the scene graph or data graph.
A collection of Geoms and their associated state, for a particular scene.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A base class for things which need to inherit from both TypedObject and from ReferenceCount.
Provides scoping for the enumerated type shared by CullBin and CullBinManager.
A lightweight class that represents a single element that may be timed and/or counted via stats.
The smallest atom of cull.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
A thread; that is, a lightweight process.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
This object holds the camera position, etc., and other general setup information for rendering a part...
A node that holds Geom objects, renderable pieces of geometry.