Panda3D
depthOffsetAttrib.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file depthOffsetAttrib.h
10  * @author drose
11  * @date 2002-03-14
12  */
13 
14 #ifndef DEPTHOFFSETATTRIB_H
15 #define DEPTHOFFSETATTRIB_H
16 
17 #include "pandabase.h"
18 
19 #include "renderAttrib.h"
20 #include "luse.h"
21 
22 class FactoryParams;
23 
24 /**
25  * This is a special kind of attribute that instructs the graphics driver to
26  * apply an offset or bias to the generated depth values for rendered
27  * polygons, before they are written to the depth buffer.
28  *
29  * This can be used to shift polygons forward slightly, to resolve depth
30  * conflicts. The cull traverser may optionally use this, for instance, to
31  * implement decals. However, driver support for this feature seems to be
32  * spotty, so use with caution.
33  *
34  * The bias is always an integer number, and each integer increment represents
35  * the smallest possible increment in Z that is sufficient to completely
36  * resolve two coplanar polygons. Positive numbers are closer towards the
37  * camera.
38  *
39  * Nested DepthOffsetAttrib values accumulate; that is, a DepthOffsetAttrib
40  * with a value of 1 beneath another DepthOffsetAttrib with a value of 2
41  * presents a net offset of 3. (A DepthOffsetAttrib will not, however,
42  * combine with any other DepthOffsetAttribs with a lower override parameter.)
43  * The net value should probably not exceed 16 or drop below 0 for maximum
44  * portability.
45  *
46  * Also, and only tangentially related, the DepthOffsetAttrib can be used to
47  * constrain the Z output value to a subset of the usual [0, 1] range (or
48  * reversing its direction) by specifying a new min_value and max_value.
49  */
50 class EXPCL_PANDA_PGRAPH DepthOffsetAttrib : public RenderAttrib {
51 private:
52  INLINE DepthOffsetAttrib(int offset, PN_stdfloat min_value, PN_stdfloat max_value);
53 
54 PUBLISHED:
55  static CPT(RenderAttrib) make(int offset = 1);
56  static CPT(RenderAttrib) make(int offset, PN_stdfloat min_value, PN_stdfloat max_value);
57  static CPT(RenderAttrib) make_default();
58 
59  INLINE int get_offset() const;
60  INLINE PN_stdfloat get_min_value() const;
61  INLINE PN_stdfloat get_max_value() const;
62 
63 PUBLISHED:
64  MAKE_PROPERTY(offset, get_offset);
65  MAKE_PROPERTY(min_value, get_min_value);
66  MAKE_PROPERTY(max_value, get_max_value);
67 
68 public:
69  virtual void output(std::ostream &out) const;
70 
71 protected:
72  virtual int compare_to_impl(const RenderAttrib *other) const;
73  virtual size_t get_hash_impl() const;
74  virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
75  virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
76 
77 private:
78  int _offset;
79  PN_stdfloat _min_value;
80  PN_stdfloat _max_value;
81 
82 PUBLISHED:
83  static int get_class_slot() {
84  return _attrib_slot;
85  }
86  virtual int get_slot() const {
87  return get_class_slot();
88  }
89  MAKE_PROPERTY(class_slot, get_class_slot);
90 
91 public:
92  static void register_with_read_factory();
93  virtual void write_datagram(BamWriter *manager, Datagram &dg);
94 
95 protected:
96  static TypedWritable *make_from_bam(const FactoryParams &params);
97  void fillin(DatagramIterator &scan, BamReader *manager);
98 
99 public:
100  static TypeHandle get_class_type() {
101  return _type_handle;
102  }
103  static void init_type() {
104  RenderAttrib::init_type();
105  register_type(_type_handle, "DepthOffsetAttrib",
106  RenderAttrib::get_class_type());
107  _attrib_slot = register_slot(_type_handle, 100,
108  new DepthOffsetAttrib(0, 0, 1));
109  }
110  virtual TypeHandle get_type() const {
111  return get_class_type();
112  }
113  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
114 
115 private:
116  static TypeHandle _type_handle;
117  static int _attrib_slot;
118 };
119 
120 #include "depthOffsetAttrib.I"
121 
122 #endif
This is the base class for a number of render attributes (other than transform) that may be set on sc...
Definition: renderAttrib.h:51
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
static int register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib)
Adds the indicated TypeHandle to the registry, if it is not there already, and returns a unique slot ...
Definition: renderAttrib.I:101
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
This is a special kind of attribute that instructs the graphics driver to apply an offset or bias to ...
A class to retrieve the individual data elements previously stored in a Datagram.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38