Panda3D
eggFilenameNode.I
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file eggFilenameNode.I
10  * @author drose
11  * @date 1999-02-11
12  */
13 
14 /**
15  *
16  */
17 INLINE EggFilenameNode::
18 EggFilenameNode() {
19 }
20 
21 /**
22  *
23  */
24 INLINE EggFilenameNode::
25 EggFilenameNode(const std::string &node_name, const Filename &filename) :
26  EggNode(node_name),
27  _filename(filename),
28  _fullpath(filename)
29 {
30 }
31 
32 /**
33  *
34  */
35 INLINE EggFilenameNode::
36 EggFilenameNode(const EggFilenameNode &copy) :
37  EggNode(copy),
38  _filename(copy._filename),
39  _fullpath(copy._fullpath)
40 {
41 }
42 
43 /**
44  *
45  */
46 INLINE EggFilenameNode &EggFilenameNode::
47 operator = (const EggFilenameNode &copy) {
48  EggNode::operator = (copy);
49  _filename = copy._filename;
50  _fullpath = copy._fullpath;
51  return *this;
52 }
53 
54 /**
55  * Returns a nonmodifiable reference to the filename.
56  */
57 INLINE const Filename &EggFilenameNode::
58 get_filename() const {
59  return _filename;
60 }
61 
62 /**
63  *
64  */
65 INLINE void EggFilenameNode::
66 set_filename(const Filename &filename) {
67  _filename = filename;
68  _fullpath = filename;
69 }
70 
71 /**
72  * Returns the full pathname to the file, if it is known; otherwise, returns
73  * the same thing as get_filename().
74  *
75  * This function simply returns whatever was set by the last call to
76  * set_fullpath(). This string is not written to the egg file; its main
77  * purpose is to record the full path to a filename (for instance, a texture
78  * filename) if it is known, for egg structures that are generated in-memory
79  * and then immediately converted to a scene graph.
80  */
81 INLINE const Filename &EggFilenameNode::
82 get_fullpath() const {
83  return _fullpath;
84 }
85 
86 /**
87  * Records the full pathname to the file, for the benefit of get_fullpath().
88  */
89 INLINE void EggFilenameNode::
90 set_fullpath(const Filename &fullpath) {
91  _fullpath = fullpath;
92 }
void set_fullpath(const Filename &fullpath)
Records the full pathname to the file, for the benefit of get_fullpath().
const Filename & get_filename() const
Returns a nonmodifiable reference to the filename.
This is an egg node that contains a filename.
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
const Filename & get_fullpath() const
Returns the full pathname to the file, if it is known; otherwise, returns the same thing as get_filen...
A base class for things that may be directly added into the egg hierarchy.
Definition: eggNode.h:35