14 #ifndef EGGFILENAMENODE_H    15 #define EGGFILENAMENODE_H    34   virtual std::string get_default_extension() 
const;
    36   INLINE 
const Filename &get_filename() 
const;
    37   INLINE 
void set_filename(
const Filename &filename);
    39   INLINE 
const Filename &get_fullpath() 
const;
    40   INLINE 
void set_fullpath(
const Filename &fullpath);
    58   static void init_type() {
    61                   EggNode::get_class_type());
    64     return get_class_type();
    66   virtual TypeHandle force_init_type() {init_type(); 
return get_class_type();}
 const Filename & get_filename() const
Returns a nonmodifiable reference to the filename.
 
This is an egg node that contains a filename.
 
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
The name of a file, such as a texture file or an Egg file.
 
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
 
std::string get_basename() const
Returns the basename part of the filename.
 
A base class for things that may be directly added into the egg hierarchy.
 
TypeHandle is the identifier used to differentiate C++ class types.