Panda3D
ffmpegAudio.h
Go to the documentation of this file.
1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file ffmpegAudio.h
10  * @author jyelon
11  * @date 2007-08-01
12  */
13 
14 #ifndef FFMPEGAUDIO_H
15 #define FFMPEGAUDIO_H
16 
17 #include "pandabase.h"
18 #include "movieAudio.h"
19 
20 class FfmpegAudioCursor;
21 
22 /**
23  * A stream that generates a sequence of audio samples.
24  */
25 class EXPCL_FFMPEG FfmpegAudio : public MovieAudio {
26 PUBLISHED:
27  FfmpegAudio(const Filename &name);
28  virtual ~FfmpegAudio();
29  virtual PT(MovieAudioCursor) open();
30 
31  static PT(MovieAudio) make(const Filename &name);
32 
33  private:
34  friend class FfmpegAudioCursor;
35 
36 public:
37  static TypeHandle get_class_type() {
38  return _type_handle;
39  }
40  static void init_type() {
41  TypedWritableReferenceCount::init_type();
42  register_type(_type_handle, "FfmpegAudio",
43  MovieAudio::get_class_type());
44  }
45  virtual TypeHandle get_type() const {
46  return get_class_type();
47  }
48  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
49 
50 private:
51  static TypeHandle _type_handle;
52 };
53 
54 #include "ffmpegAudio.I"
55 
56 #endif // FFMPEGAUDIO_H
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A stream that generates a sequence of audio samples.
Definition: ffmpegAudio.h:25
A stream that generates a sequence of audio samples.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The name of a file, such as a texture file or an Egg file.
Definition: filename.h:39
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A MovieAudio is actually any source that provides a sequence of audio samples.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A MovieAudio is actually any source that provides a sequence of audio samples.
Definition: movieAudio.h:44